Strength of Thousands
Different values: 5
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object {Strength of Thousands}
    _id : string {Strength of Thousands._id} (all different values)
    folder : string {Strength of Thousands.folder} (same value: BA7QJJ5KxG5pDnAK)
    img : string {Strength of Thousands.img} (same value: systems/pf2e/icons/default-icons/background.svg)
    name : string {Strength of Thousands.name} (all different values)
    system : object {Strength of Thousands.system}
        boosts : object {Strength of Thousands.system.boosts}
            0 : object {Strength of Thousands.system.boosts.0}
                value : array<string> {Strength of Thousands.system.boosts.0.value}
                    Length: min=2 max=2
                    Value type: string {Strength of Thousands.system.boosts.0.value.[]} (4 different values)
                        int (x3)
                        wis (x3)
                        cha (x3)
                        con (x1)
            1 : object {Strength of Thousands.system.boosts.1}
                value : array<string> {Strength of Thousands.system.boosts.1.value}
                    Length: min=6 max=6
                    Value type: string {Strength of Thousands.system.boosts.1.value.[]} (6 different values)
                        cha (x5)
                        con (x5)
                        dex (x5)
                        int (x5)
                        str (x5)
                        wis (x5)
        description : object {Strength of Thousands.system.description}
            value : string {Strength of Thousands.system.description.value} (all different values)
        items : object {Strength of Thousands.system.items}
        publication : object {Strength of Thousands.system.publication}
            license : string {Strength of Thousands.system.publication.license} (same value: OGL)
            remaster : boolean {Strength of Thousands.system.publication.remaster} (same value: False)
            title : string {Strength of Thousands.system.publication.title} (same value: Pathfinder Strength of Thousands Player's Guide)
        rules : ###FoundryRulesObject###
        trainedSkills : object {Strength of Thousands.system.trainedSkills}
            custom : string {Strength of Thousands.system.trainedSkills.custom} (same value: )
            lore : array<string> {Strength of Thousands.system.trainedSkills.lore}
                Length: min=1 max=1
                Value type: string {Strength of Thousands.system.trainedSkills.lore.[]} (all different values)
            value : array<> {Strength of Thousands.system.trainedSkills.value}
                Length: min=0 max=0
                Value type: mixed
        traits : object {Strength of Thousands.system.traits}
            rarity : string {Strength of Thousands.system.traits.rarity} (same value: uncommon)
            value : array<> {Strength of Thousands.system.traits.value}
                Length: min=0 max=0
                Value type: mixed
    type : string {Strength of Thousands.type} (same value: background)